With the release ofPersona 5: Strikerson the horizon, the buzz around thePersonaseries is once again at an all-time high. Perhaps more exciting than the upcomingPersona 5spinoff, however, is the rumoredPersona 6. Fans have been eagerly awaiting a follow-up since the original release ofPersona 5back in 2016, and while there’s little-to-no indication such a thing is in development, it seems likely Atlus would not let the momentum slow down now.
WhilePersona 5was the first entry in the seriesto really be picked up by the mainstream, its formula isn’t all that new. Fans ofPersona 3andPersona 4had already been introduced to the series life-sim JRPG hybrid years before its HD successor released. For as much asPersona 5improved on these elements, it didn’t exactly rock the boat when it came to changing how things operate, and thanks tothe enhanced re-release,Persona 5: Royal, it’s safe to assume that gamers have had their fill of the hundred hour long JRPG. If Atlus is hoping to reach the same level of critical acclaim and fan praise, it might be time to make some drastic changes to surprise players when they get their hands onPersona 6.

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Ditch the High School Setting
There hasn’t been aPersonagame to date that hasn’t forced players to relive the high school experience in some way. One of the easiest ways to offer up a change of pace would be to remove the restraints that come with high school, which the last game felt similar to anyway. In comparison to earlierPersonagames,the cast ofPersona 5often felt closer to a group of a college students than anything else.
When they weren’t being forced to go to sleep by their talking cat, players could head outside at night and live life in a way most high schoolers never could. It felt unnatural for the underagedPersona 5protagonist to be working in a bar, shopping at an ammunition shop, and calling up their teacher to come over and clean their room while dressed as a French maid. Aging up the next game’s cast could open up new story opportunities that couldn’t be done in past games. It’s clear that the game could tell more mature stories, but the high school setting the series is known for may be holding it back. AsPersonafans grow older, it would be great to see the series itself be allowed to grow withPersona 6as well.

Revamping the Fusion System
The argument that if it ain’t broke, don’t try to fix it could bemade forPersona’s fusion mechanic. It’s gone practically untouched since the early days of theShin Megami Tenseifranchise, and it still holds up perfectly fine inPersona 5. It’s for this reason though that the idea of an overhauled fusion system sounds like it could be such an exciting shakeup.
If there’s one thing Atlus could change that might please fans, it would involve devising a way to keep earlier usable persona relevant. A potential change that could be interesting would be having persona evolve through their own forms of social links. As the persona matures, perhaps learning through choices the player makes outside of battles, it may evolve into a different persona entirely. While things are fine as they are now, it’s always a matter a time of time before several persona wind up as fusion fodder, regardless of how cool they might be.

Changing the Combat System to Real-Time
Another change that thePersonaseries has never seen before is one that affects its turn-based battle system. Traditional turn-based systems are becoming far and few in-between. EvenFinal Fantasy, one of the genre’s leaders, has almost left the style behind completely in favor of real-time combat.Persona 5: Strikersmay give fans a tasteof the series could be with more hands-on action, butPersona 6doesn’t necessarily have to mimic that gameplay.
Instead, the sixth entry could add real-time elements in the style ofsomething likeChrono Trigger. Players would still have all of the tactical options that series is known for, but enemies attacking in real-time could keep some of the more repetitive encounters feeling lively. A change like this could be a game changer when it comes to mechanics like party members saving each other from attacks or being knocked down just as they’re preparing to use a skill, really forcing players to think about which social links they want to improve.

Selectable Gender for the Protagonist
Many fans have begging to design their character and change their gender since 2006. In the PlayStation Portable port ofPersona 3, players were able to choose between a male and female protagonist. While this isn’t normally a huge deal for JRPGs, itchanged a lot forPersona 3. For the first time, players could romance any of the male characters, resulting in entirely new dimensions for those characters.
Changing the main character didn’t stop with rewritten dialogue either. Playing as the female protagonist changed the presentation ofPersona 3with a different visual HUD and new music as well. It was a truly different experience that for many players, warranted a second playthrough, so it’s almost a bit strange thatAtlus has been so reluctantto try something like this again, despite the amount of very vocal fan requests.
The sky really is the limit when it comes to ways that thePersonaseries could change with the next title, which is presumably in the works. For as much asPersona 5did keep things familiar, it also took some major strides in the way of dungeon exploration when compared to its predecessors. With a five year release gap and a larger-than-ever fanbase, there’s no doubt that whatever Atlus itplanning forPersona 6, it’s going to be big.
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